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SIXES CRICKET

Official 'GameON' Rule Handbook

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1. Overview

Sixes Cricket is a fast-paced, short-format version of cricket designed for entertainment, participation, and high scoring. Matches are completed quickly and emphasise aggressive batting, athletic fielding, and creativity.

 

2. Teams

  • Each team consists of 6 players

  • A minimum of 5 players is required to start a match

  • All players must bowl (excluding WK) and may be required to bat

  • Teams must have a designated WK for each game (no changing)

 

3. Match Format

  • Each innings consists of 5 overs

  • Each over contains 6 legal deliveries

  • Matches consist of one innings per team

  • The team scoring the most runs wins

  • Matches can be tied

  • If scores are tied in the finals, a bowl off will take place (see point 12)

 

4. Batting Rules

  • All players can bat

  • A batter remains at the crease until:

    • They are dismissed, retire or the innings ends

  • Once a batter is out, they take no further part in batting

  • Batters retire at 20 runs but can come in again at the end of the order if required.

 

5. Dismissals

All standard cricket dismissals apply:

  • Bowled

  • Caught

  • Run Out

  • Stumped

  • Hit Wicket

  • LBW

  • An innings ends when: All batters are dismissed, or the allotted overs are completed

 

6. Bowling Rules

  • Each player must bowl (excluding WK)

  • Overs are bowled from the same end

  • Wides and no-balls are re-bowled 

 

7. No-Balls & Wides

No-Balls

  • Overstepping the crease - FREE HIT next ball

  • Above waist height

  • Penalty:

    • 1 run plus the ball is re-bowled

    • Free Hit for overstepping no-ball only

Wides

  • Any delivery outside the batter’s reasonable reach

  • Penalty:

    • 1 run plus the ball is re-bowled

 

8. Fielding Rules

  • All 6 players must be on the field at all times

  • Fielders can not be positioned directly in line with the 10 point scoring zone that is placed behind the bowlers arm, until the bowler has bowled

  • Fielders must be positioned at least 6 metres from the batter

  • No other fielding restrictions

 

9. Scoring

  • Runs are scored as in standard cricket

  • Boundary scoring:

    • 4 runs if the ball reaches the boundary after bouncing

    • 6 runs if the ball clears the boundary on the full

    • 10 runs if ball is hit through through the bonus scoring zones (not over throws)

    • Scoring zones may change throughout the day (umpires discretion)

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10. League Position Outcomes

  • Positioning will be based on total number of points gained (3points for a win, 1 point for a tie, 0 points for a loss)

  • 1 bonus point for scoring 50 or more runs, or for bowling a team out

  • If teams are level on points the following will decide placings

  • Run Rate (overall runs divided by balls faced)

  • Number of wickets taken 

  • Number of 10 point scoring zones hit

  • Number of sixes hit

 

11. Equipment

  • Batters must wear a helmet at all times

  • Wicketkeeper must wear a helmet if standing up to the stumps

 

12. Super Over (Tie-Breaker)

  • Each team selects 3 bowlers

  • Each bowler has a chance to hit the stumps

  • Team who hits the stumps the most times, wins

  • If tied after 3 bowlers, sudden death bowl off

 

13. Code of Conduct

  • Respect umpires, opponents, and teammates

  • No aggressive behaviour or dissent

  • Umpire’s decision is final

  • Teams breaching conduct may face penalty runs or forfeiture

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14. Spirit of the Game

Sixes Cricket is played in the spirit of enjoyment, inclusivity, and sportsmanship. Players are encouraged to play hard, fair, and with respect.

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